Work / Tools & Pipeline

MCA-DCC-Pipeline

My production pipeline for Maya, MotionBuilder and Unreal, rebuilt in the open: cleaned up, documented and tested one package at a time.

MIT licensed. Public and in progress: the launcher and shared layer are up; the native Maya plug-ins follow.

2,947automated checks across 44 suites
4Maya versions, 2022–2026, one source tree
6native C++ plug-ins written from the published maths

Why it mattersPorting a live pipeline is harder than writing a new one

A team depends on it every day, so nothing can break, and the only way to know is to prove it piece by piece. Every number on this site can be re-run, not taken on trust.

InsideWhat's in it

Clip coming soonDouble-click a weapon onto a character, then swap itgear-equip
Double-click a weapon onto a character, then swap it