Animation

I animate the characters I rig

Animation has been part of the job at my last three studios and at Signal Studios, where I was Lead Technical Animator and Animator. Trained at Animation Mentor and the Seattle Art Institute.

Animation demo reel (54 seconds), from the Signal Studios years.

Where I've animated

Rascal Games · 2025 – 2026

Character animation alongside rigging and AI character systems in Unreal Engine 5.

Worlds Untold · 2024 – 2025

Character animation alongside rigging and pipeline work.

Counterplay Games · 2021 – 2024

Character animation alongside leading the rigging team.

Signal Studios · 2011 – 2015

Lead Technical Animator / Animator. Rigged and animated characters, creatures, turrets and vehicles across five shipped titles, including Toy Soldiers and Ascend: Hand of Kul.

Rigging and animating the same characters means the rigs are built for how animators actually work: controls that snap where you expect, space switching that holds, and faces that hit the poses.

More rigging and facial work is on the Reel page.