I animate the characters I rig
Animation has been part of the job at my last three studios and at Signal Studios, where I was Lead Technical Animator and Animator. Trained at Animation Mentor and the Seattle Art Institute.
Where I've animated
Rascal Games · 2025 – 2026
Character animation alongside rigging and AI character systems in Unreal Engine 5.
Worlds Untold · 2024 – 2025
Character animation alongside rigging and pipeline work.
Counterplay Games · 2021 – 2024
Character animation alongside leading the rigging team.
Signal Studios · 2011 – 2015
Lead Technical Animator / Animator. Rigged and animated characters, creatures, turrets and vehicles across five shipped titles, including Toy Soldiers and Ascend: Hand of Kul.
Rigging and animating the same characters means the rigs are built for how animators actually work: controls that snap where you expect, space switching that holds, and faces that hit the poses.
More rigging and facial work is on the Reel page.