Work / Tools & Pipeline · Maya C++
mcaPhysicsChain
Secondary motion as a layer, not a replacement.
ProblemOverlap that keeps the animator's keys
Spring-and-damper motion for hair, capes and cloth, layered on top of keyed animation. At weight 0 you get the original back bit-exact.
FixedControls that do what they say
| Control | Original | Rebuilt |
|---|---|---|
| Stiffness | ran backwards | stiffer = stiffer |
| Damping | 64.6 → 40.1 → 57.7 | monotonic |
| Gravity | stuck at halfway | full range |
0.000bake error per level
bit-exactanimation at weight 0
offCached Playback, on purpose: it silently lost the whole motion