Rigging

Rigging     Animation Tools     Animation

Scripting Languages:

  1. Mel Script

  2. Python

  3. Pymel

  4. C#

Destiny 2 NPC Faces - 2021

Here are some of the Destiny 2 faces I skinned and rigged while working at Bungie. Destiny is a game that does not emphasize facial animation.

Bungie wanted great looking facial rigs with a low budget.

  • Joint based rigs using blend shapes and Linear Skinning Decomposition.

  • Around 120 joints and less than 200 poses for a slim, but effective facial rig.

Animation by Aaron Deerfield and Character Art by Adam Scott.

Rigged Cayde’s broken body and face.

Joint based Zavala Face Rig.

I Rigged and Skinned All Characters and Machines.

Demo Reel from 2014

Character Rig

Nathan Comes nathancomes.com

This rig was created using my auto rig script that I wrote in pymel.  It is a joint based rig and can be used in games and media.

Features:

  1. Ik/Fk switching and Space Switching.  Controls stay in place.

  2. Bendable Arms and Legs.  Full roll joints for Arms and Legs.

  3. Stretchy Arms, Legs, and Spine.

  4. IK/Fk Spine

  5. Articulate Hands and Feet.

See More About My Auto Rig Script Here

Custom quadruped rig.  

This rig uses a unique flexi plane system for the spine and neck.  It allows for a lot more natural movement and flexibility.  

This rig also features:

  • IK/FK switching.

  • Stretchy limbs and spine.

  • Ik spring solver for the back legs