Rigging
Rigging Animation Tools Animation
Scripting Languages:
Mel Script
Python
Pymel
C#
Destiny 2 NPC Faces - 2021
Here are some of the Destiny 2 faces I skinned and rigged while working at Bungie. Destiny is a game that does not emphasize facial animation.
Bungie wanted great looking facial rigs with a low budget.
Joint based rigs using blend shapes and Linear Skinning Decomposition.
Around 120 joints and less than 200 poses for a slim, but effective facial rig.
Animation by Aaron Deerfield and Character Art by Adam Scott.
Rigged Cayde’s broken body and face.
Joint based Zavala Face Rig.
I Rigged and Skinned All Characters and Machines.
Demo Reel from 2014
Character Rig
This rig was created using my auto rig script that I wrote in pymel. It is a joint based rig and can be used in games and media.
Features:
Ik/Fk switching and Space Switching. Controls stay in place.
Bendable Arms and Legs. Full roll joints for Arms and Legs.
Stretchy Arms, Legs, and Spine.
IK/Fk Spine
Articulate Hands and Feet.
Custom quadruped rig.
This rig uses a unique flexi plane system for the spine and neck. It allows for a lot more natural movement and flexibility.
This rig also features:
IK/FK switching.
Stretchy limbs and spine.
Ik spring solver for the back legs