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Rigging Tech Artist & AI Tools Developer

Nathan Comes

Building intelligent tools for game development

I build the systems that make character pipelines faster, smarter, and more reliable — from AI-powered DCC assistants to production-ready rigging frameworks.

# AI Maya Assistant
from ai_core import MayaAssistant

assistant = MayaAssistant()
assistant.run_tool("auto_rig")
# Rig built successfully
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A bit about me

I'm Nathan Comes — a Rigging Tech Artist and tools developer with over 15 years in the games industry. I build the systems that make character pipelines faster, smarter, and more reliable.

My focus sits at the intersection of rigging, tooling, and AI. I've built a full AI-integrated assistant for Maya that understands the application inside and out — every tool, every workflow, every scripting language. It serves as an intelligent help desk that knows Python, MEL, rigging, modeling, and animation workflows, and it has full knowledge of my custom codebase, meaning it can execute tools and code on demand. It's not a chatbot bolted onto a DCC app — it's a working co-pilot for artists and TDs.

Beyond games, I built and launched Notera — a live AI platform designed for production managers and producers. Notera connects the platforms and data sources a production team already uses and brings everything together into a single, intelligent assistant that actually understands the project.

On the rigging side, I've spent years building production-ready character rigs and auto-rigging systems across Maya, Unreal Engine, and MotionBuilder. My toolsets are built to scale — from custom rigging frameworks to batch pipelines to full animation toolboxes — all designed to help teams ship better content without the bottlenecks.

I write code every day. Python, PyMEL, MEL, and C# are my core languages, and I'm most at home building the tools that sit between artists and the engine.

Maya Unreal Engine MotionBuilder Python PyMEL MEL C# Blueprints 3ds Max Blender Unity AI / LLM Integration
15+
Years in Games
AAA
Shipped Titles
Multiple
AI Platforms Shipped

Selected projects

Notera AI Production Platform
AI Platform

Notera — AI Production Platform

A multi-tenant AI-powered meeting intelligence and team collaboration platform that transforms recorded meetings into actionable insights, decisions, and tasks. Its central AI assistant orchestrates specialized domain agents across Minutes, Docs, and Task modules.

AI / LLM Next.js FastAPI PostgreSQL WebSockets
MCA AI Assistant — Maya Co-Pilot
AI + DCC Tools

MCA AI Assistant — Maya Co-Pilot

An AI-powered co-pilot built directly into Maya that understands every tool, feature, and scripting language. It has full knowledge of a custom codebase and can execute tools and code on demand — from importing assets to building rigs to analyzing scene hierarchies.

Python Maya AI / LLM Claude OpenAI MCP
FRAG — Rigging Framework
Rigging System

FRAG — Framework for Rigging and Animation Generation

A modular, component-based character rigging system for Maya that replaces traditional manual rigging with a programmable, serializable architecture. Rigs are assembled from 40+ reusable component types, stored as data on network nodes, and can be rebuilt from a clean skeleton with a single function call.

Python PyMEL Maya Architecture
MCA Pipeline & Production Toolbox — Model Shop
Pipeline / Tools

MCA Pipeline & Production Toolbox

A comprehensive suite of production tools including the Model Shop asset browser, batch export systems, asset validation, naming convention enforcement, and cross-DCC data transfer tools. Used across shipped titles to streamline character and animation production workflows.

Python MEL C# Maya MotionBuilder Unreal

Technical work

AI
Maya • Python

MCA AI Assistant

Intelligent co-pilot for Maya. Multi-provider AI (Claude + OpenAI) with tiered intelligence routing, full codebase knowledge, and the ability to execute tools on demand.

Python LLM Maya API MCP
assistant.query("Build an FK/IK
  spine rig with 5 joints"
)
# Generating rig...
N
Web • Full Stack

Notera

Live AI platform for producers. Multi-model orchestrator with domain agents, vector embeddings, and real-time WebSocket streaming.

Next.js FastAPI PostgreSQL AI / LLM
R
Maya • Python

FRAG Auto-Rig Framework

Modular component-based rigging system. 40+ component types, full serialization to .rig templates, metaclass-based auto-discovery.

Python PyMEL Maya
MS
Maya • Python

MCA Model Shop

Asset browser and management system for Maya. Import characters, weapons, props, and vehicles with configurable options. Thumbnail previews and metadata.

Python PyQt Maya
UE
Unreal Engine • C#

Unreal Pipeline Tools

Pipeline utilities for Unreal Engine — asset import automation, batch processing, and data validation for character production workflows.

C# Blueprints UE5
MB
MotionBuilder • Python

MotionBuilder Tools

Custom tooling for motion capture pipelines, retargeting workflows, and animation data processing at production scale.

Python MotionBuilder MoCap

Earlier work

Clips from previous roles — updated reel coming soon.

Face Tech Demo Reel

Rigging Demo Reel

Animation Demo Reel

Where I've worked

Feb 2025 — Present
Principal Rigging Tech Artist
Rascal Games

Current role. Remote.

Jun 2024 — Feb 2025
Senior Rigging Tech Artist
Worlds Untold

Remote.

Oct 2021 — May 2024
Lead Rigging Technical Artist
Counterplay Games

Led rigging team and technical art pipeline for game development.

Nov 2016 — Oct 2021
Senior Rigging Technical Artist
Bungie

Rigged characters and props, created and maintained pipeline tools. Shipped multiple Destiny titles.

Feb 2016 — Oct 2016
Lead Technical Animator / TA / Rigger
Microsoft

Built animation and modeling pipelines, managed outsourcing, created auto-rigger, animation/pose library, and Avatar Factory in Maya.

Dec 2015 — Feb 2016
Technical Animator / Animator
Freelance

Rigging, skinning, animation tools, 3D animation.

Oct 2011 — Dec 2015
Lead Technical Animator / Lead Animator
Signal Studios

Shipped: Savage Lands, Toy Soldiers War Chest, Ascend: Hand of Kul, Sleeping Prince, Toy Soldiers Complete.

Jun 2010 — Oct 2011
Visual Data Specialist
Google

Rigging, 3D animation, management, training.

Download Resume ↓

Let's build something

Currently open to opportunities — full-time, contract, or freelance.