Technical Artist · Tools & Pipeline Engineer · 16+ years

Nathan ComesPipelines, tools & character technology

I write the software artists depend on: production pipelines in Python, native C++ plug-ins, and AI systems, with automated tests behind them. Sixteen years of shipping it, from Destiny 2 and Xbox Avatars to an open-source pipeline you can read today.

Destiny 2 NPC faces — joint-based rigs, about 120 joints and fewer than 200 poses each.
16+years shipping games
13shipped titles and expansions
6native C++ plug-ins
2,947automated checks behind my pipeline
Engineering

What I build

Pipelines & tooling

One Python codebase across Maya 2022–2026, Python 3.7–3.11 and PySide2/6. Launchers, asset registries, per-interpreter dependency management, Qt tool UIs.

C++ & numerical code

Maya API deformers and solvers: RBF interpolation, skin decomposition, physics integration, least squares. Eigen, OpenMP, multi-version CMake builds.

AI systems

Multi-agent orchestration with typed contracts, sandboxed code execution, local LLMs on my own GPUs, and MCP servers that let agents drive Maya and Unreal.

Testing & reliability

2,947 automated checks across 44 suites. Maths cores tested without the DCC, so accuracy is measured in seconds, not trusted.

PythonC++C#TypeScriptSQLPySide / QtMaya APICMakeEigenOpenMPGitPerforceDockerFlaskFastAPIPostgreSQLNext.jsMCPUnrealUnity
Shipped

Games I've shipped

Character rigging, facial rigging, technical animation and pipeline across console, PC and mobile. Armatus, from my time at Counterplay, launches in 2027; the Worlds Untold and Rascal projects are unannounced.

Armatus cover art
ArmatusCounterplay Games · 2027
Destiny 2 cover art
Destiny 2Bungie · 2017
Curse of Osiris cover art
Curse of OsirisDestiny 2 · 2017
Warmind cover art
WarmindDestiny 2 · 2018
Forsaken cover art
ForsakenDestiny 2 · 2018
Shadowkeep cover art
ShadowkeepDestiny 2 · 2019
Beyond Light cover art
Beyond LightDestiny 2 · 2020
The Witch Queen cover art
The Witch QueenDestiny 2 · 2022
Xbox Avatars (2nd gen) cover art
Xbox Avatars (2nd gen)Microsoft · 2016
Savage Lands cover art
Savage LandsSignal Studios
Ascend: Hand of Kul cover art
Ascend: Hand of KulSignal Studios
Toy Soldiers: War Chest cover art
Toy Soldiers: War ChestSignal Studios
Toy Soldiers Complete cover art
Toy Soldiers CompleteSignal Studios
Sleeping Prince cover art
Sleeping PrinceSignal Studios
Contact

Open to tools, pipeline, rigging and software roles.

In games or any industry where 3D, DCC tools, pipelines or AI tooling are the hard part. Full-time or contract. Tell me what you're building and I'll tell you honestly whether I'm the right fit.

Based in the Dallas area, Texas (US Central time). Open to remote or hybrid roles.